Engine Projects
I wanted to learn the entire workflow of game development, from creating concept art and designing assets to fully functional scenes in Unity 3D and Unreal Engine 5. My objective was to understand each stage of the process, including environment design, 3D asset creation, texturing, lighting, scene composition, and gameplay implementation, so I could develop complete game environments from start to finish.
Concept art was made in Photoshop
Modeling, Texturing, Rigging and Animation in Blender
Scenes arranged in Unity (Bunny) and Unreal Engine 5 (Fox)
© Camila Cumplido. Todos los derechos reservados.
